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Protected: The Future

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(Belated) Linked Course Project Update

My fellow auditor, Caroline, has agreed to collaborate with me in shaping this project. The original idea emerged from two linked Learning Communities first-year writing courses that I taught at Brooklyn College–one with music and the other with computer science. I found the idea compelling, as I appreciated the discipline-specific inquiry that the content course gave to my selection of readings and design of assignments. However, constructing truly meaningful connections between the courses remained elusive. For this project, I will work with Caroline (to construct compelling assignments that use the asynchronous environment of the course site to connect the work of two different, but related, courses.  Now for the questions:

Why

This research needs to be filled in–the project idea emerged from the practical need to make linked courses in Learning Communities more meaningful. My own allegiance to the effectiveness of these courses for student learning is essentially hunch-based–I believe that inquiry-based courses are effective for teaching writing and, conversely, that ‘writing to learn’ makes the content of the other course more meaningful. So there are two layers to this question for me, the basic being that I want to better structure the linked courses in programs that exist to make them reach the outcomes of the program. The second needs more research to fill in why these connections are important for student learning beyond my hunches.

What

Chris suggested a series of student blogs linked together. This is one idea we can explore. Another might be using the course site to construct related assignments in both classes that students can develop and/or present on the site.

Who
Caroline as a Sociology instructor shapes this a bit more. We are thinking of constructing these assignments for a cohort of first-year students taking both Intro. to Sociology and first-year writing together at different times (as in the Block program at Hunter or the Learning Communities program at Brooklyn).

Where
This will be deployed online as a connection between our asynchronous face-to-face courses.

How
The aggregated blog idea is one option. Another is co-designed assignments that are developed and/or published on a shared course blog.



Posted in Project Concepts.


Update: Multimedia Competition Site

 

MCS

The system needs multiple criteria to cover rigorous competition rubrics. (Demo)

I’ve been searching for a rating system that I can adapt for multimedia competitions. My problem is that most rating scripts tag an item with only a single criterion. I need at least four rubrics — preferably n — for serious educational contests. Instead of a typical five-point scale, I’d prefer a more analog slider to indicate a greater range of variations per rubric.

I also need fairly complex security levels. The results from Judges have to be counted and displayed differently than from peers or the public, for example. And I think K-12 teachers will want to submit entries for their students (if only to get around school ISP  filtering problems).

Plus, although I plan to generalize the site, I’d like to segregate different competitions to keep each group’s entries distinct. I want some admin tools for managing competition cycles, and I need good file management so I can wipe an old competition clean and start fresh the next year.

I’ve seen some video sharing Content Management Systems — YouTube clones — which might apply, although they cost money. It’s probably easier to hack extra rubrics into their PHP than to build the whole system from scratch.

Posted in Project Concepts.

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Additional Resources on ePortfolios

Hi Everyone,

Some great discussion last night. For those of you interested in continuing on in exploring ePortfolios, here are a couple of things.

One of the big groups (the big group?) out there dealing with ePortfolios is the Association for Authentic, Experiential and Evidence-based Learning (http://www.aaeebl.org/). They hold both regional conferences and a World Portfolio Summit. A number of CUNY people attend and present at their events, including a big presence by La Guardia.

They publish a newsletter bi-monthly. The current version goes out to members and the past versions are archived and publicly available here (http://eportfolio.vt.edu/TAL/). The December 2o1o link seems to be broken but in the October 2010 issue La Guardia is the first article and there is an article on Clemson who currently has 12,000 students doing ePortfolios, http://www.clemson.edu/academics/programs/eportfolio/. From a technical perspective they have an interesting approach. Students can use Google Sites or any other web site development method they want. Then the students use a separate tool, CUePort to tag their work that relates to the College’s Gen Ed goals. It would seem that this allows for both the freedom of organization and expression for the students and a more organized way to conduct the assessment. But it also means two things to maintain. I wonder how the process works for the students?

Trent Batson is kind of the driving force behind it. You can see a list of articles he has published for Campus Technology here (http://www.aaeebl.org/trent)

They also have a peer-reviewed international journal: International Journal of ePortfolio

Posted in After Class Discussion.


Project Update

As I plan my project, I’m trying to follow the concept first, technology second development process. In that context, I’m trying to hash out how gaming motivation works and how it doesn’t before diving in to a maelstrom of code. Here’s where I’m at so far

When devising a system that relies on game motivation it is essential to differentiate between the different forms motivation takes in a game context. If this system is destined for an educational context, (as is the case with my project), it is imperative to not only differentiate between different game motivation mechanisms, but understand how the behaviors produced from these forms of motivations translate outside of the system. (The observation should be applied to many classroom activities and methods of teaching)

For the purposes of my project, I have identified two broad forms of games with distinct types of motivation: abstract point games and emergent play games.

Abstract point games function by applying point values to a specific activity. The player accrues points by successfully completing the activity according to a pre-defined set of highly visible criteria. The following core features generally define point games:

  1. Gameplay is often centered on a simple action
  2. There are a limited set of strategies that can be applied for optimum success. Often there is one most advantageous strategy.
  3. The game will allow a player to accumulate additional points through increased repetition of this action
  4. The number of points a player has is displayed in a public context with other player’s point levels, giving the user, as well as the public, an impression of how they compare with the rest of the community.
  5. The points have no real world equivalent value. (This last element is changing, especially in the context of virtual economies that have a form of conversion to real world currency and social games in which point acquisition is connected to pre-existing social relationships)

Emergent play games are less easy to define than the latter because they represent a more recently emerging form of digital game play (though emergent play has existed for much longer in non digital formats) and because they are based on a philosophy of individualism and customization rather than structuralism and standardization. In an emergent system the following elements often exist:

  1. Players are presented with a choice of roles or behaviors to engage in. Choosing one role enables certain behaviors and discourages other behaviors
  2. The game has multiple paths to both success and failure.
  3. In game success is indicated by abstract values
  4. While there are in-game victories, often there is no absolute ending to the game. Games are a continual process rather than a linear progression.
  5. Community and player-to-player or player-to-character relationships often emerge through gameplay.

Elements of both of these forms may overlap or exist simultaneously in a single game, and in practice often do. Most often emergent games are significantly more complex and more difficult to design and construct than abstract point games. Arguably emergent games are growing in success in part because software and hardware design has advanced to a point that makes the incorporation of emergent features much more feasible, and more importantly, visual. As I move forward, a few observations have become apparent. First, because emergent games are still ultimately pieces of software however, they still rely on the same discreet and ultimately binary structures as point based games; they simply require a much more complex application of these structures.

More importantly, in comparing point based and emergent games to one another, another set of models is mirrored: that of the traditional test-centric grade based conventional educational model and the free school movement. This is a connection I plan to explore further in my next post.

Posted in Project Concepts.

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IPA Update

My project concept is evolving rather slowly. While gathering the content I can access I have been experimenting with other platforms for my wiki. WordPress still seems ideal, however I am beginning to realize I need a more complex php writing tool.

Enter DreamWeaver.

Michael Mandiberg helped me out with some ideas from sketchpad to insert images into my style sheets (IPA symbols). Since I just got paid for a big gig I can afford it and should have all of my symbols inputted by spring break.

As far as the Skype-style interactivity I am still wildly grasping for suggestions. Any thoughts?

More frightening is how to get copyright clearance for the poems. That is my current fun…

Posted in Project Concepts.


Protected: Mythology Project Update

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Posted in Project Concepts.


Education and Technology Infographic

I ran across this infographic from Good Magazine recently that demonstrates a breakdown of how teachers believe technology enhances learning. While the data itself is of interest to the class, I couldn’t help but be critical of both the design and methodology. I feel that the visual hierarchy of the design makes it difficult to sort out the relevant information from the overall illustration. More importantly though, I’m not really sure what the information presented demonstrates. The questions seem phrased in a way that is too general to illicit meaningful answers. As a result, I’m not surprised that the “agree somewhat” response seems to be the most frequently chosen answer across the board.  In  general, the most I get out of this piece is that teachers are “cautiously optimistic” about technology in the classroom.

For me, this infographic mirrors the larger trend in the perception of how technology relates to education. There is the general sense that the incorporation of tech is positive and needed, but concentrated and detailed examinations of how it should be applied are difficult to come by. Our course does address the specifics and complexities of the teaching and technology relationship in a manner that has been very helpful so far. Examples like the one above however, remind me again of the larger institutional issues we face.

Posted in After Class Discussion.

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Online Expression and Reflection Motivation

I imagine we will spend a large chunk of time discussing our projects, but I wanted to post some links and questions for tomorrow’s class. I saw that the description for today was ePortfolios, and I think that is a good place to focus some of our attention.

If you have never seen an ePortfolio and don’t know what it is, here is a link to a video from Digication about them. Digication sells software for ePortfolio creation to some CUNY schools.

Here are some useful links on ePortfolios to give you a better sense of them:
City Tech
LaGuardia
Macaulay
QCC

I’d like to pose just a few questions:

Is there a common understanding of what an ePortfolio is?

Do ePortfolios work for all subjects, or are they perhaps better suited for some fields than others?

How might online expression (ePortfolios or other platforms) strengthen learning communities?

Thinking about our online student expression discussions in general, I wonder, has anyone incorporated this type of project in a course they taught. If so, perhaps people might be willing to include students examples in the comments section, password protected of course.

Posted in Motivation.


DIY iPad/iPod Videogame Authoring

GameSalad is a desktop video game authoring tool simple enough for casual users. The authoring software only works on beefy Intel Macs running OS X 10.6 but the games can be distributed on-line and even sold for cash through the Mac iStore.  Dan Caldwell, a singer/songwriter science teacher from Utica, NY, develops science games for elementary and middle school students though his company SciTunes. It looks like a real kitchen table operation. In the demo video below, Dan seems to be sitting in his kitchen:

[youtube]http://www.youtube.com/watch?v=TFTN6yZHff4[/youtube]

The game play is mostly point-and-shoot assignments with basic graphics illustrating the biological lessons. I can see how a five year old might spend hours shooting at bacteria, but he might not understand the key concepts without the smart supporting curriculum that wraps around the play.

I’ll bet the animated imagery is the real teaching tool: white blood cells you can drive to kill germs are a lot more compelling than static text-and-graphics in a picture book.

A local news team shot a feature on Dan last month.

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Posted in After Class Discussion.

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